High-Quality and Real-Time Rendering with DXR and Other APIs
Book Description
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains; Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR); How to implement high-performance graphics for interactive visualizations, games, simulations, and more.
Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing; Students looking to learn about best practices in these areas; Enthusiasts who want to understand and experiment with their new GPUs.
Book Details
- Title: Ray Tracing Gems
- Subtitle: High-Quality and Real-Time Rendering with DXR and Other APIs
- Authors: Eric Haines, Tomas Akenine-Möller
- Publisher: Apress
- ISBN: 9781484244265, 1484244265
- eISBN: 9781484244272, 1484244273
- Paperback: 607 pages
- Publication date: 2019
- License: CC BY-NC-ND
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