Java 3D Programming
A Guide to Key Concepts and Effective Techniques
Book Details
| Author | Daniel Selman |
| Publisher | Manning |
| Published | 2002 |
| Edition | 1st |
| Paperback | 352 pages |
| Language | English |
| ISBN-13 | 9781930110359 |
| ISBN-10 | 1930110359 |
| License | GNU General Public License |
Book Description
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls.
The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology.
Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text.
This book is available under the GNU General Public License (GPL), which means that you are free to use, share, and modify it, including for commercial purposes, as long as you keep it open-source, disclose the source code of any derivatives, and distribute your changes under the same license.
If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.
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