Found 227 books
Digital Signal Processing

This practical guide bridges the core concepts of Digital Signal Processing (DSP) and modern digital communications. It focuses on the implementation of these principles using open-source tools like Python, Octave, and GNU Radio, alongside low-cost hardware platforms (USRP, DVB-T dongles, HackRF). The book takes a hands-on, code-first approach to building modern systems, such as software

Rexx Programmer's Reference, 2nd Edition

Of all the free scripting languages, why should you learn Rexx? Rexx is unique in that it combines power with ease of use. Long the dominant scripting language on mainframes, it is definitely a "power" language, yet it is also so easy to use that its popularity has expanded to every conceivable platform. Today Rexx developers use the language on Windows, Linux, Unix, BSD, Macs, mainframe

PicoLisp Works

PicoLisp Works is a compilation of (almost) all available information about the technological gem PicoLisp - a programming language and environment that definitely deserves wider attention. Built on the unique characteristics of Lisp (almost no syntax, code is equivalent to data), PicoLisp combines powerful abstractions with simplicity and purity. In a software world that is driven by hy

Eloquent JavaScript, 3rd Edition

JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript div

Modern Object Pascal Introduction for Programmers

There are numerous books and resources about Pascal available, but a significant number of them focus on the older versions of the language, lacking coverage of classes, units, or generics. For this reason, the author has written a quick introduction to what they refer to as modern Object Pascal. It is worth noting that most programmers who use it daily do not typically call it "modern O

The JavaScript Way

This book is primarily designed for beginners. Having taught programming basics to hundreds of students, I tried to write it in the most friendly and accessible way possible. My goal was that no matter their background, everyone interested in programming should be able to follow along without too much difficulty. However, this book can also be useful to people having some experience in s

The Missing Link

Web development is an evolving amalgamation of languages that work in concert to receive, modify, and deliver information between parties using the Internet as a mechanism of delivery. While it is easy to describe conceptually, implementation is accompanied by an overwhelming variety of languages, platforms, templates, frameworks, guidelines, and standards. Navigating a project from conc

Smooth CoffeeScript

CoffeeScript is a lucid evolution of JavaScript created by Jeremy Ashke-nas. Apart from the major change in explaining Coffee-Script instead of JavaScript, numerous other changes have been made andsections have been added, edited or removed. Everything that is expressed in this book is therefore solely the responsi-bility of the editor. In the sense of open source software, this book is

Coderspeak

Software applications have taken over our lives. We use and are used by software many times a day. Nevertheless, we know very little about the invisibly ubiquitous workers who write software. Who are they and how do they perceive their own practice? How does that shape the ways in which they collaborate to build the myriad of apps that we use every day? Coderspeak provides a critical app

Program Arcade Games, 4th Edition

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using thi