Invent Your Own Computer Games with Python, 3rd Edition

A beginner's guide to computer programming in Python


Invent Your Own Computer Games with Python, 3rd Edition
Invent Your Own Computer Games with Python, 3rd Edition
CC BY-NC-SA

Book Details

Author Al Sweigart
Publisher Amazon Digital Services
Published 2015
Edition 3
Paperback 367 pages
Language English
ISBN-13 9781503212305
ISBN-10 1503212300
License Creative Commons Attribution-NonCommercial-ShareAlike

Book Description

Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graphics using the Pygame framework.

Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with programming. Other computer books go over many topics most newbie coders don't need. This book will teach you how to program your own computer games. You'll learn a useful skill and have fun games to show for it!

This book is for:
- Complete beginners who want to teach themselves computer programming, even if they have no previous experience programming.
- Kids and teenagers who want to learn programming by creating games.
- Adults and teachers who wish to teach others programming.
- Anyone, young or old, who wants to learn how to program by learning a professional programming language.


This book is available under a Creative Commons Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which means that you are free to copy, distribute, and modify it, as long as you credit the original author, don't use it for commercial purposes, and share any adaptations under the same license.

If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.

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