Making Games with Python & Pygame

A guide to programming with graphics, animation, and sound


Making Games with Python & Pygame
Making Games with Python & Pygame
CC BY-NC-SA

Book Details

Author Al Sweigart
Publisher CreateSpace
Published 2012
Edition 1
Paperback 365 pages
Language English
ISBN-13 9781469901732
ISBN-10 1469901730
License Creative Commons Attribution-NonCommercial-ShareAlike

Book Description

Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.

This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make.

The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetris, Simon, Bejeweled, Othello, Connect Four, Flood It, and others.


This book is available under a Creative Commons Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which means that you are free to copy, distribute, and modify it, as long as you credit the original author, don't use it for commercial purposes, and share any adaptations under the same license.

If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.

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