Authors | Eric Haines, Tomas Akenine-Möller |
Publisher | Apress |
Published | 2019 |
Edition | 1 |
Paperback | 607 pages |
Language | English |
ISBN-13 | 9781484244265, 9781484244272 |
ISBN-10 | 1484244265, 1484244273 |
License | Creative Commons Attribution-NonCommercial-NoDerivatives |
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains;
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR);
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more.
Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing; Students looking to learn about best practices in these areas; Enthusiasts who want to understand and experiment with their new GPUs.
This book is available under a Creative Commons Attribution-NonCommercial-NoDerivatives license (CC BY-NC-ND), which means that you are free to copy and distribute it, as long as you attribute the source, don't use it commercially, and don't create modified versions.
If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.
By taking you through the development of a real web application from beginning to end, this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python. You'll learn how to write and run tests before building each part of your app, and then develop the minimum amount of code required to pass those tests. The re
This open access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visual
Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel Galileo and Intel Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux.
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to
Python for Kids is a lighthearted introduction to the Python language and to programming in general, complete with illustrations and kid-friendly examples. We begin with the basics of how to install Python and write simple commands. In bite-sized chapters, you'll discover the essentials of Python, including how to use Python's extensive standard li
Site reliability engineering (SRE) is more relevant than ever. Knowing how to keep systems reliable has become a critical skill. With this practical book, newcomers and old hats alike will explore a broad range of conversations happening in SRE. You'll get actionable advice on several topics, including how to adopt SRE, why SLOs matter, when you ne