Authors | Adam Marrs, Peter Shirley, Ingo Wald |
Publisher | Apress |
Published | 2021 |
Edition | 1 |
Paperback | 858 pages |
Language | English |
ISBN-13 | 9781484271841, 9781484271872, 9781484271858 |
ISBN-10 | 148427184X, 1484271874, 1484271858 |
License | Creative Commons Attribution-NonCommercial-NoDerivatives |
This open access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
This book is available under a Creative Commons Attribution-NonCommercial-NoDerivatives license (CC BY-NC-ND), which means that you are free to copy and distribute it, as long as you attribute the source, don't use it commercially, and don't create modified versions.
If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing
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