Game Based and Adaptive Learning Strategies


Game Based and Adaptive Learning Strategies
Game Based and Adaptive Learning Strategies
CC BY-NC

Book Details

Authors Carrie Lewis Miller, Odbayar Batsaikhan; Yilin (Leon) Chen, Elizabeth Pluskwik, Jeffrey R. Pribyl
Publisher Minnesota State University
Published 2021
Edition 1
Paperback 119 pages
Language English
License Creative Commons Attribution-NonCommercial

Book Description

This open book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses.

The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner Experience Design program. This material can be used to teach pre-service teachers, in-service teachers, and instructional designers about game-based and adaptive learning. Assessments used in the actual Game-based and Adaptive Learning course are included in the final chapter and serve as recommendations for assessments of the learning outcomes.

The Faculty Showcase materials were developed by dedicated faculty during the course of a year-long game development workshop in which faculty were introduced to GBL, developed game prototypes, played a variety of games, and finally playtested their designs. The work they continue to do in the area of GBL is part of the inspiration for this book.


This book is available under a Creative Commons Attribution-NonCommercial license (CC BY-NC), which means that you are free to copy, distribute, and modify it, as long as you attribute the source and don't use it for commercial purposes.

If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.

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