Author | Allen Downey |
Publisher | O'Reilly Media, Green Tea Press |
Published | 2016 |
Edition | 1 |
Paperback | 157 pages |
Language | English |
ISBN-13 | 9781491938522, 9781491938454 |
ISBN-10 | 1491938528, 1491938455 |
License | Creative Commons Attribution-NonCommercial |
If you understand basic mathematics and know how to program with Python, you're ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they're applied in the real world. In the first chapter alone, you'll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds.
Author Allen Downey explains techniques such as spectral decomposition, filtering, convolution, and the Fast Fourier Transform. This book also provides exercises and code examples to help you understand the material.
You'll explore: Periodic signals and their spectrums; Harmonic structure of simple waveforms; Chirps and other sounds whose spectrum changes over time; Noise signals and natural sources of noise; The autocorrelation function for estimating pitch; The discrete cosine transform (DCT) for compression; The Fast Fourier Transform for spectral analysis; Relating operations in time to filters in the frequency domain; Linear time-invariant (LTI) system theory; Amplitude modulation (AM) used in radio.
This book is available under a Creative Commons Attribution-NonCommercial license (CC BY-NC), which means that you are free to copy, distribute, and modify it, as long as you attribute the source and don't use it for commercial purposes.
If you enjoyed the book and would like to support the author, you can purchase a printed copy (hardcover or paperback) from official retailers.
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph
Extremely versatile and popular among developers, Python is a good general-purpose language that can be used in a variety of applications. For those with an understanding of English, Python is a very humanreadable programming language, allowing for quick comprehension. Because Python supports multiple styles including scripting and object-oriented
This book presents computer programming as a key method for solving mathematical problems. This second edition of the well-received book has been extensively revised: All code is now written in Python version 3.6 (no longer version 2.7). In addition, the two first chapters of the previous edition have been extended and split up into five new chapte
Modeling and Simulation in Python is a thorough but easy-to-follow introduction to physical modeling - that is, the art of describing and simulating real-world systems. Readers are guided through modeling things like world population growth, infectious disease, bungee jumping, baseball flight trajectories, celestial mechanics, and more while simult
If you know how to program with Python and also know a little about probability, you're ready to tackle Bayesian statistics. With this book, you'll learn how to solve statistical problems with Python code instead of mathematical notation, and use discrete probability distributions instead of continuous mathematics. Once you get the math out of the
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Comp