Graph Books
Open Data Structures
Offered as an introduction to the field of data structures and algorithms, Open Data Structures covers the implementation and analysis of data structures for sequences (lists), queues, priority queues, unordered dictionaries, ordered dictionaries, and graphs. Focusing on a mathematically rigorous approach that is fast, practical, and efficient, Mor
Create Graphical User Interfaces with Python
Add buttons, boxes, pictures and colours and more to your Python programs using the guizero library, which is quick, accessible, and understandable for all. This 156-page book is suitable for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs). There are ten fun projects for you to create,
Mastering Dyalog APL
Mastering Dyalog APL is a complete guide to the use of Dyalog, beginning with a thorough introduction to the APL programming language. Following this, the tutorial describes a large number of common coding techniques and discusses a variety of interfaces, including file handling and COM/OLE. Bernard Legrand provides a comprehensive introduction to
Think Complexity, 2nd Edition
Complexity science uses computation to explore the physical and social sciences. In Think Complexity, you'll use graphs, cellular automata, and agent-based models to study topics in physics, biology, and economics. Whether you're an intermediate-level Python programmer or a student of computational modeling, you'll delve into examples of complex sy
Security of Ubiquitous Computing Systems
The chapters in this open access book arise out of the EU Cost Action project Cryptacus, the objective of which was to improve and adapt existent cryptanalysis methodologies and tools to the ubiquitous computing framework. The cryptanalysis implemented lies along four axes: cryptographic models, cryptanalysis of building blocks, hardware and softwa
Snake Wrangling for Kids
Python for Kids is a lighthearted introduction to the Python language and to programming in general, complete with illustrations and kid-friendly examples. We begin with the basics of how to install Python and write simple commands. In bite-sized chapters, you'll discover the essentials of Python, including how to use Python's extensive standard li
Making Games with Python & Pygame
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and s
Invent Your Own Computer Games with Python, 3rd Edition
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph
Classic Computer Science Problems in Python
Classic Computer Science Problems in Python deepens your knowledge of problem solving techniques from the realm of computer science by challenging you with time-tested scenarios, exercises, and algorithms. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic sol
Think Java, 2nd Edition
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You'll learn how to program - a useful skill by itself - but you'l